Visual capture

Results: 216



#Item
201Animation / Television studio / Visual arts / Imaging / Technology / Emerging technologies / Nanotechnology / Motion capture

EXHIBIT WORKSHEET Grades 3 – 6 Try to answer these questions as you explore and interact with the exhibits. A Technology Guide is always nearby if you need some help along the way. Have fun! Log-In

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Source URL: www.sonywondertechlab.com

Language: English - Date: 2013-08-09 11:46:56
202Motion capture / Visual arts / Serious game / Virtual world / Mark Overmars / Simulation / Film / Digital media / Computer animation / 3D computer graphics / Virtual reality

service GATE - Game Research for Training and Entertainment | part 2 | April 2010 Days for Game Researchers

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Source URL: gate.gameresearch.nl

Language: English - Date: 2013-11-25 03:27:54
203Imaging / Computer animation / Key frame / Video / Motion capture / LightWave 3D / Motion / Animation / 3D graphics software / Computer graphics / Visual arts

|Prev|Menu|Next|Back| p. 2 About this document This document explains how to use Life Forms Studio with LightWave[removed]It

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Source URL: www.charactermotion.com

Language: English - Date: 2010-06-11 04:07:18
204Visual arts / Arts / Design / Advertising / Erotica / Sex

Erotica LA sponsorships offer your company the extra exposure necessary to increase brand awareness and capture the attention of tens of thousands of consumers. Erotica LA offers various sponsorship options to fit your m

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Source URL: www.erotica-la.com

Language: English - Date: 2009-02-26 17:19:00
205Computer animation / Computer vision / 3D computer graphics / Digital photography / Match moving / Video processing / Video tracking / Motion capture / Shutter / Visual arts / Film / Optics

Real-Time Camera Tracking: When is High Frame-Rate Best? Ankur Handa, Richard A. Newcombe, Adrien Angeli, and Andrew J. Davison Department of Computing, Imperial College London, UK {ahanda,rnewcomb,aangeli,ajd}@doc.ic.ac

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Source URL: www.doc.ic.ac.uk

Language: English - Date: 2012-10-09 07:32:55
206Motion capture / Anime / Robot / Traditional animation / Ghost hunting / Animation / Personal life / Visual arts / Film / Computer animation

EXHIBIT WORKSHEET: ANSWER KEY Grades 7– 10 Try to answer these questions as you explore and interact with the exhibits. A Technology Guide is always nearby if you need some help along the way. Have fun! Log-In

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Source URL: www.sonywondertechlab.com

Language: English - Date: 2013-08-09 11:47:21
207Imaging / Puppetry / 3D computer graphics / 3D graphics software / Key frame / Animation / Puppet / Motion capture / LightWave 3D / Film / Visual arts / Computer animation

|Next|Back| Life Forms & LightWave Animating Puppet sections in Life Forms Background What you need

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Source URL: www.charactermotion.com

Language: English - Date: 2010-06-11 04:08:07
208Automatic identification and data capture / Evaluation / Logistics / Supply chain management / Embedded systems / Quality assurance / Automation / Barcode / Distribution center / Management / Business / Technology

The Coolearth Vision System (CEVS) Description of Concept The Coolearth Vision System (CEVS) is a Machine Vision (MV) system comprised of an automated visual quality control and/or identification system combined with a m

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Source URL: www.coolearth.com

Language: English - Date: 2012-02-16 20:10:53
209Level design / Stage lighting / Visual arts / Design / Computer animation / Motion capture / Lighting

Andre Santos E: [removed] T: ([removed]www.tbxr.com

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Source URL: www.tbxr.com

Language: English - Date: 2012-01-14 22:27:30
210Visual arts / Motion capture / Match moving / Vision / Finger tracking / Ambient occlusion / Computer animation / 3D computer graphics / Imaging

Stanford Computer Science Technical Report CS-TR[removed]Camera Placement Considering Occlusion for Robust Motion Capture Xing Chen, James Davis Computer Graphics Laboratory, Stanford University

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Source URL: graphics.stanford.edu

Language: English - Date: 2002-08-01 18:38:04
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